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Welcome on the Requiem Modding Team Website. We are proud to present you our two projects : Requiem Avenging Angel and Xen Project. Requiem AA, mod for Quake 4, is going to be released in the next weeks and Xen Project for Unreal Tournament 3 has just been announced. Have a nice visit...

Xen Project on MODDB  Requiem Avenging Angel on MODDB
Moddb.com  Pmods.net
Unreal.fr  BeyondUnreal.com
 
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Lots of improvements
25/02/2008

Lots of improvements

Lots of new stuffs, especially improvements for the website, the gallery is working and using by Piclens, it show most of the really good stuffs ever made for RAA and Xen Project... i'm working on Video module for the website and...

... we're discussing a lot the production since Gearbox showed their first Colonial Marines screenshots. We tried to contact Gearbox to know if they eventually thought about releasing their developpement tools to switch on the engine.

Nothing is fixed at the moment. We're not sure that Gearbox is going to release a good game... we're not sure that they're going to release modding tools... and we're not sure that picking this game is a really wise choice to make a mod. FOR NOW.

Our ideas are still the same, and our goal is to tell a story, with mechanisms that we think good for a real immersive cooperative experience, no matter what tools, engine we're using. So keep in touch with the Requiem Team, you'll know soon what we're gonna do next week.

Besides that, the team want to remind you that, all features announced here for Xen Project are what we want to have in the game in the final release. But, as every development, everything is always changing, evolving... So don't rush on the website to say "You said it was going to be ingame but it's not...". We're giving you our gameplay ideas that are scheduled to be sooner or later in the mod, but we can't assure you that everything will be as we think of it at start. Just so you know...

Talking about that, the last news was speaking about revive system, here is the work we've done those last days :

Revive :

Every class can revive a player. It takes sometime to revive a player tho.
  • - Support : revive a player really fast (25secs and 40secs), recover 30% of the total life.
  • - Assault : revive a player, but takes much time (45secs and 1 min), recover 30% of the total life.
  • - with no health pack : the revive action causes some side-effects to the player... the view is pretty blurry (from 5 to 10 secs), and the movement speed is decreased for this amount of time...
  • - with health pack : Recover 30% more of the total life (so 60%). No side effects.
After sometime if the player stays in the coma, the player dies : mission failed.

Anyway, for the new stuff, here is the Quicktime Events details :

Quick Time Events

Healing, ammo resupply QTE : This quick time event is pretty simple, you got a bar displaying on the screen and you gotta press the button on a "hot spot" of the bar to speed up the action. (Gears of war like).

Fusing, Hacking QTE : This quick time event is harder, you got several key displaying one after another on the screen. You gotta press each one of them, if you miss a key the action involved with QTE will last longer than usual. The quicktime events are harder for an assault class, and easier for the support class.

That's all for now folks ! For the media part, take a look at Wolfreim's concept ;)

 



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